This game was inspired by Jorge Luis Borges' short story, The Library of Babel, via this video by the wonderful Jacob Geller. It wasn't until after I'd started development on this project that I read the story and saw how far I diverged from Borges' vision. I'm glad that I did though, there's already so many adaptations out there that I'm happy that I could do something unique.
The Library of Babel is a 3 person project- myself, a modeler found on Fiverr, and Sacha Mathelet, a composer & audio designer. The library is built out around the player as they travel through it, and the "books" are randomly generated strings of characters.
I found that Hierarchical Instanced Static Meshes, Nanite, and Multi-threading were powerful optimization tools that allowed me to fully implement my vision for the library. I also used some Marketplace assets, for the book and for the birds.
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